Trends, ideas and case studies on tourism marketing
Following up with the previous article on Augmented reality (AR), where many key ideas were introduced, this one is to envision further storyliving and gaming experiences based on Augmented Reality.
Creating an Augmented Reality gaming experience is quite a daunting task, so long as the digital content overlays the real world, a suitable scenario is needed to match with the game and its digital content. So, ideally, the game has to be based to some extent on the tangible or intangible (stories, traditions, etc.) heritage of the destination to make it meaningful and effective as a marketing strategy. The game can work as a tool to educate players in the destination history as well as to move them to take action in contributing to some of the local challenges.
For tourism destinations 3.0, the challenge of destination based Augmented Reality games is not only to draw the attention of many visitors, but also to offer them a life-changing edutainment experience that allows them to develop new skills on collaborative problem-solving, conflict resolution, critical thinking, negotiation, mindfulness, etc. Ideally, the game should be designed for many participants to play at the same time in order to make them interact and develop some of these skills.
Further, other relevant features to be considered in such games would be many constraints related to the social and environmental concerns and challenges, to raise awareness and address them to some extent, also awaking the players’ human spirit and turning it into a life-changing experience.
Let’s envision some prototypes:
- Worldwide AR game tournament calendar: Imagine a game that is going on globally and so takes place in several destinations sequentially, as it happens with many professional sports tournament calendar, so to attract gamers to each of the destinations participating in the game.
- Film story or local legend based AR game: Imagine gamers playing the characters of a film or series broadcasted in a destination, or from a local legend where they can create their own story collaboratively based on the same characters or adding some new ones, in the same scenario.
- Videogame based AR game: Imagine using a popular videogame to create an AR game attracting many of its fan players to the destination to play their own character or some of the existing characters in the physical scenario of the destination. This is compatible with Type 1.
- Collaborative challenge based AR game: Imagine an AR game to turn a collaborative challenge -such as an environmental or social challenge- into a game to further engage many players and make them become contributors. Making things fun helps both attracting and engaging unusual contributors.
Although it does not incorporate Augmented reality, Geocaching is a good example to showcase what a multiplayer mobile phone based game can be. Foursquare is an example to showcase collaborative contribution through the mobile phone related to tourism destinations, although it is not a game nor it has AR.
At present, Augmented reality is mainly based on the mobile screen showing the view of its camera and displaying the related digital content, but in the near future it will merge with alternate reality as long as the wearable technology becomes more widespread. This will allow enhanced versions of the games, more complex and also more immersive for the player.