Category: Marketing 3.0

Marketing trends in all sectors, with focus on storytelling and viral marketing

Environmental sustainabilityMarketing 3.0SustainabilityThird sector and social sustainability

Sustainable management of tourism destinations: challenges, goals and advantages

Since the concept of Sustainable development became popular in the mid 80’s with the celebration of the UN World Commission for the environment and development (Bruntland, Our Common Future, 1987) where this concept is defined for the first time: “The development responding to the needs of the present without compromising the development needs and satisfaction of the future generations”.

When applying this concept to the tourism industry, the concept of Sustainable tourism development is also born: “Development considering the economic, social and environmental impacts when satisfying the needs of the visitors, the local communities and the environment” (UNWTO).

Balancing the three dimensions. Therefore, a tourism development supported by an adequate balance of these three dimensions guarantees the destination’s sustainability in the long term, in a way that the destination operators have to:

1) Optimize the use of the environmental resources, a fundamental asset for the tourism development, keeping the essential eco-friendly processes and helping to preserve the natural resources and the biodiversity.

2) Respect the socio-cultural authenticity of the local communities, preserving their cultural assets and their traditional values, contributing to the social equality and the cross-cultural understanding.

3) Ensure that the economic activities are viable in the long term, delivering profits to all stakeholders proportionally, creating opportunities for stable employment for the local communities to obtain income and social services, thus contributing to reduce poverty.

The principles of sustainable tourism may turn into a series of management practices, which are applicable to all kinds of tourism businesses. The purpose of these principles is to minimize the negative impacts and maximize the benefits of the tourism activity in the socio-cultural, business and natural environment. Nowadays there are an increasing number of Governments and DMOs that adopt the sustainability principles within their management practices.

It is possible to say that sustainable tourism is a new fashion thanks to the new kind of traveler, who is better informed, and more linked to the destination’s social and cultural reality, so long as he or she is more exigent with the overall experience and looks for authenticity through the connection with locals. To satisfy the expectations of this new tourist demand, destinations face many new challenges and goals.

Goals for a sustainable management. On one hand, destinations have to adopt interdisciplinary and integrative approaches, including four main goals:

  1. Prove a sustainable management. Through actions such as the crisis and emergency management or the policies to counter the climate change.
  2. Maximize social and economic profits for the local community and minimize negative impacts, through supporting local entrepreneurs and public participation.
  3. Maximize profits for the local communities, visitors and cultural heritage, while minimizing the negative impacts, by preserving the tourist sites and managing the visitors’ behavior.
  4. Maximize the profits for the environment and minimize the negative impacts, by protecting the fragile environments and controlling the emission of toxic gases.

Challenges for sustainable tourism. On the other hand, in accordance with the destination’s sustainable management, the destination executives face new challenges:

  1. Reduce demand seasonality
  2. Tackle the impact of the tourism transport.
  3. Improve the quality of the tourism sector employments.
  4. Keep and improve the local communities’ prosperity and life quality.
  5. Minimize the use of resources and the production of waste.
  6. Preserve and leverage the value of natural and cultural heritage.

All these challenges can be overcome by using tourism as a tool for sustainable development through coordination between the public and private stakeholders.

To sum up, the 17 goals projected by the UN World Tourism Organization in its report “Tourism and the Sustainable Development Goals” are the following:

  1. No poverty
  2. Zero hunger
  3. Good health & well being
  4. Quality education
  5. Gender equality
  6. Clean water & sanitation
  7. Affordable & Clean energy
  8. Decent work & Economic growth
  9. Industry, innovation and infrastructure
  10. Reduced inequalities
  11. Sustainable cities and communities
  12. Responsible consumption and production
  13. Climate action
  14. Life below water
  15. Life on land
  16. Peace, justice and strong institutions
  17. Partnerships for the goals

This blogpost is from  http://www.visionesdelturismo.es/gestion-sostenible-de-destinos-turisticos/

Business trendsInnovationMarketing 3.0StrategyTourism marketing

Digital transformation in Tourism

The tourism industry is facing changes affecting the whole value chain, in both public and private sectors and to the whole system (demand, offer, markets and territory). In the coming ten years, the tourism industry is likely to generate new economic, social and environmental impacts through the digital transformation. More precisely, digitalization is impacting intensively and rapidly, forcing businesses to adapt to this environment of permanent transformation.

Digital transformation trends in tourism. There are four main technologies leading the digital transformation in the tourism industry:

  • Cloud: data collection, management and processing.
  • Mobile: platforms, services and applications for smartphones and tablets.
  • Internet of things: devices and objects connected to the internet.
  • Social: social networks through which the users participate, share and exchange contents and services.

And according to the report from the Orange Foundation about the digital transformation of the tourism sector in Spain, the main trends of the upcoming years are likely to be the following:

  1. New intermediation models. New agents have contributed to redesign the value chain, like the collaborative platforms (airbnb, uber, etc.)
  2. Technological platforms based upon cloud computing. Managing and processing Big data and Data Lake.
  3. The mobile. New tourism products and services to be consumed through the mobile devices.
  4. Internet of things. Wearable devices, Smart straps, beacons and chatbots are the main technology elements.
  5. Smart destinations. Appliance of advanced technologies under the denomination of Smart tourism destinations, Smart cities or Smart islands.
  6. Social networks. Also used as marketing tools.
  7. OTA’S and intermediation, search and comparison platforms, and e-commerce.
  8. Collaborative economy. Activity ecosystems where reputation becomes a fundamental business asset.
  9. Other technologies starting to gain protagonism in the tourism industry are geo-localization, virtual reality and augmented reality.
  10. Big data: The chances offered by many of the new technologies to generate and capture data.

In the digital transformation cross-sector process, tourism businesses have four main challenges to tackle:

  • People: new ways of working with human resources regarding communication and the need for skill development to adapt to the new realities, multiculturality, remote working, virtual teamworking, etc.
  • Infrastructures: incorporation of new digital tools.
  • Processes: new ways of using these new tools and working.
  • Systems: availability of environments which are adaptable in a way that allow businesses to design processes more rapidly.

Nowadays, most tourism organizations adopt the most sophisticated digital technology carrying out large investments in renewing their methods and tools, and there are also new collaborative models. However, the success will stay in being capable of having profiles with digital competences.

This blogpost is from  http://www.visionesdelturismo.es/transformacion-digital-en-turismo/

Business trendsInnovationIntelligenceMarketing 3.0Tourism marketing

Tourism 3.0 – Innovation and digital competences

Along with the mega-trends that set Tourism 3.0 apart from conventional models, it is evident that not only the future but also the present state of the tourism industry is to be developed upon the new technologies along the whole industry value chain. Nowadays very few companies have not yet started their digitalization process. However, the issue is not about implementing new technologies, but about how to use them to increase productivity and add value for the customer.

According to Fernando de Pablo (President of Segitur, the Spanish Government’s Society for Tourism Innovation), we are in a world under continuous change where the tourism industry is the only one affected by all technology trends, and therefore needs new digital competencies. In the document elaborated by Thinktur (Forum focused on Tourism Innovation) “10 technological trends in tourism for 2017”, there are a handful of new advancements affecting the tourism sector:

  • Big data – Open data
  • Digital marketing
  • Smartphones & Apps
  • Virtual and immersive reality
  • Internet of things
  • Trans-commercialization
  • Natural language processing
  • Gamification
  • Personalisation systems
  • 2D and 3D printing

The goal of the digital competencies in the tourism industry is to develop the capacity of Discovery, learning, understanding and anticipating tourists’ motivations and expectations.

We have been taking pictures and videos about our traveling experiences for more than ten years, but being able to share them in real time through the social networks is a relatively new thing, which is possible thanks to the global connectivity available in most developed destinations. This is to satisfy the need for sharing our experiences with our relatives and friends, the main reason why we take all those pictures and videos.

The point is how to use the available technology, and to adequately choose which technology should be used for what purpose. It is therefore necessary to learn how to handle them before deciding.

The Hospitality industry and Digital Marketing. In the event “Tourism 3.0 – Innovation and digital competences” organized by IMF Business School we learnt about the experience of three hotels belonging to large Hotel chains implementing  their tourism digitalization strategy through marketing.

Madrid Marriott Auditorium Hotel. This hotel has initiated a Project to create tailored experiences through Big Data tools.

Hotel Meliá Castilla. This hotel has implemented an Inbound Marketing Strategy searching for customer loyalty, trying to turn clients into fans, so that the motivation for staying in the hotel comes from the tourists themselves.

Novotel Madrid Center. Beyond delivering the expected service, they search for elements that make the experience outperform in the customer’s expectation.

This blogpost is from  http://www.visionesdelturismo.es/turismo-3-0-innovacion-y-competencias-digitales/

Co-creationCollaborative business modelsCollaborative cultureInnovative cultureMarketing 3.0

Making collaboration efficient when face to face is not possible

As it has been explained in many posts, content and product co-creation is in the core of Marketing 3.0, though to leverage a significant share of the stakeholders’ creativity potential it is necessary to think of virtual co-creation methods, to complement co-creation workshops and other face to face activities. However, beyond the technological tools such as video-conference, it is necessary to know how to manage virtual co-creation. This article provides many clues to do so successfully.

Started as a simple experiment in social media, in 2010 composer and conductor Eric Whitacre called out to his online fans to record themselves singing “Sleep” by the British choir Polyphony and upload the result. Impressed by the result, he decided to push the concept to the next level by recording himself conducting ‘Lux Aurumque’, then asking fans to sing along to that. This way, the first Virtual Choir was created. The results of that experiment quickly became viral. Now with more than fifteen million views, the Virtual Choir phenomenon has reached all corners of the world, inspiring more and more singers to join each year.

Beyond its beauty and emotional impact, Virtual Choir also fascinated because its implications regarding the potential new uses for new communication technologies and as one of the first virtual experiences turned into something real. The Virtual Choir can also be considered as an important remainder for how businesses might overcome the challenges of virtuality to benefit from innovative and more efficient business processes, customer relationships or forms of production, from co-innovation and co-production to crowdsourcing, crowdfunding or open source.

Not even leaving the limits of a corporation or a company, working remotely can offer operational flexibility, happier employees and lower costs, but to team up virtually with colleagues and coworkers can also pose important challenges. As we know, truly efficient collaboration presents no few difficulties. Virtual collaboration raises even more added complications that require even more care. But as the concept of the extended enterprise becomes more common and most professionals can do their jobs from anywhere, the more critical becomes to get virtual teams right. But how?

Getting right four pillars for virtual collaboration

The answer is not easy. Different studies carried out during the last decade seem to conclude that most of virtual groups fail to satisfy the expectations of companies and their clients. In another study conducted by Deloitte some years ago most of CEO’s and other managers interviewed still considered face-to-face interaction much more productive that virtual communication, and nearly half of them admitted ignorance and confusion about collaboration technologies and their potential.

But some other experts consider is all about how these teams are managed. An Aon Consulting report found that dispersed teams, when run accordingly to this condition, could outperform those sharing the same office space (recording up to 43% higher efficiency). A study of 80 global software teams conducted by BCG and WHU-Otto Beisheim School of Management concluded that virtual teams can improve employee productivity when they are properly managed.

But, what do they mean by “properly managed” or “run accordingly to its virtual condition”? According to Keith Ferrazzi and based on his research and experience helping all sort of organizations as customers of his consulting firm, there are four critical elements to get right: right teams, right leadership, right technology and right touch points.

Size is important (the smaller, the better)

We have recently wrote in this blog about how important is to consider people mindset and attitude for working collaboratively beyond their professional knowledge and other skills. Ferrazzi agrees people should first of all be specially suited to work in virtual teams, backing for instance profiles with good communication skills or high emotional intelligence. But it is also equally important to put them into groups of the right size and implementing and clearly establishing and communicating the right roles for each one.

As we know, smaller groups facilitate collaboration. In the case of virtual teams, size should be even smaller than when face to face interaction is the norm (some studies suggest teams of 5-6 people and no more than 10 in any case). Team members reduce effort when they feel less responsible for output, but this fact can equally be applied to non-virtual teams. Collaboration between people not sharing a physical space should pay special attention to ensure inclusive communication, a quality harder to achieve the bigger the virtual group is.

Good leadership amplified

Managers can maximize the productivity of virtual teams also by developing the right leadership. Again, this is a quality to apply to every teamwork, no matter if virtual or not. But right leadership must be amplified in virtual ones. A study of different engineering groups concluded that the virtual teams that performed best were those with managers with previous experience in leading such work groups.

Encouraging open dialogue, for instance, is particularly important in these cases. Leaders of dispersed groups in particular must push members to be frank with one another as the problems associated with lack of affinity are more common and severe for virtual teams. For similar reasons, virtual collaboration requires an extra effort fostering trust among co-workers. Ferrazzi mentions the case of a fully virtual organization that encourage new hires to offer video tours of their work spaces, allowing colleagues to mentally picturing their surroundings in later communications. Managers also push their team members to share personal news as a way to compensate the lack of the common chat about their lives that usually takes place sooner or later when a physical office is shared.

Special care is also recommended about clarifying goals and guidelines and establishing a common purpose or vision (explaining and repeating often the reason of working together and the benefits that will result of that). Particularly vital in the case of virtual teams are guidelines about interaction between members. For instance, multitasking on conference calls should be banned, as full attention is needed when using communication technologies that are not able to fully replace the subtle signals of personal interaction beyond a voice.

Not leaving it all to virtuality

Fostering touch points is also critical. Virtual teams should come together as often as possible. To do so, some specific stages of the working process are more important than others. Kickoff should be one of these for sure, using a first face to face meeting to star working in some of the key points mentioned (clarifying team goals or encouraging trust, for instance). If any proper project management establishes milestones, when dealing with virtual team leaders can leverage them to get people together for celebrating achievement of short-term goals or cracking problems.

And last but not least, efficient virtual collaboration also depends on using the right technology. According to Ferrazzi, even top-notch virtual teams can fail due to poor technology. In this case, recommendations are not so much about detailed features as about fulfilling general needs especially critical in the case virtual interactions. For instance, facilitating automatic transcriptions or records with a simple click, making easy to search for this content in a database or, while using the right tool for each mission, favor technologies that better help to reproduce face to face interaction (videoconferencing instead of a phone call, for example).

This post is from http://www.co-society.com/making-collaboration-efficient-face-face-possible/

Marketing 3.0Storytelling training & case studiesTourism marketing

New Zealand, a story-marketing destination benchmark

New Zealand is widely regarded as a holiday destination of a lifetime, with pristine natural landscapes, an easy-going lifestyle, indigenous cultural heritage and adrenaline-pumping adventure sports creating a unique destination offering.

However, distance presents a significant obstacle in attracting inbound tourism, rendering it all the more necessary for New Zealand or Aotearoa, the Land of the Long White Cloud, to punch above its weight, so to speak, in terms of marketing efforts.

Tourism New Zealand’s long-running single-message marketing campaign “100% Pure New Zealand” has been doing the rounds since 1999, and the success of this campaign has been one of the factors leading to further development of a national brand, such as the launch of the “New Zealand Story” in 2003. Developed in conjunction with Tourism New Zealand, New Zealand Trade & Enterprise and Education New Zealand, the initiative aims to leverage the “New Zealandness” of exporting businesses through a story told in three chapters: Open Spaces, Open Hearts and Open Minds. The development of a national brand that highlights caring for people and place, and integrating “kaitiaki”, a Maori concept of custodianship, with an open and honest approach, speaks volumes for the image projected externally by New Zealand to the rest of the world.

Yet contributing to national branding on the international stage isn’t the sole objective of New Zealand’s tourism industry, and efforts concentrating on regional dispersal and reducing seasonality have been credited with driving growth in several key industry sectors. Better regional dispersal is central to the industry’s growth framework, Tourism 2025, to encourage the better use of New Zealand’s tourism assets and relieve pressure on regions with the highest visitor loads. Promoting shoulder season tourism, by targeting markets with off-peak travel characteristics and hosting business events, is an additional component of the Tourism 2025 framework that has seen results since its introduction.

International sporting competitions, such as the British & Irish Lions Rugby Union Tour and the World Masters Games were major events driving demand in accommodation outside of traditional peak periods in New Zealand in 2017, although hoteliers indicate a mixed response to the Lions Tour. While New Zealand media widely reported the accommodation shortage in Wellington for the fixture between the Lions and All Blacks, with some fans completing a 600km round trip within the day, flying to and from accommodation in Christchurch just to watch the match; it wasn’t the same scenario across the country. Campervan rentals and holiday parks were reported to have seen bustling Lions-related trade; however as “freedom camping”, or camping on public conservation land, is permitted in New Zealand, particularly for vehicles that have been certified as self-contained, a significant proportion of the tour traffic didn’t convert into room nights.

A further hiccup for lodging industry revenues unexpectedly emerged in the form of the hospitality of locals, with the “Adopt a Lions Fan” movement emerging via social media in response to reports of accommodation shortages and price hikes for short-term rentals on game days. Offering free-of-charge billeting to Lions fans without accommodation in the major cities, and coordinated via Facebook, may not have resulted in optimised tourism revenue, but it certainly contributed to a positive and welcoming impression of the country and its people, which will no doubt resonate in terms of PR value in the future.

While New Zealand’s national brand is based on integrity, honesty and the unquestionable beauty of the country’s natural landscapes, there’s also a quirky and creative side to New Zealand that’s capturing attention around the world. In an unexpected viral success story, Air New Zealand’s unconventional flight safety videos, featuring well-known local and international movie and sports stars in humorous or surreal scenarios, have garnered something of an online following, collectively generating more than 108 million views and delivering awareness of the national brand to a wider audience. This ties in effectively with the nation’s film-related tourism, which remains a drawcard to this day, as industry sources reveal that the Hobbit Trilogy is still responsible for attracting one in five visitors to New Zealand. “The Most Epic Safety Video Ever Made”, a Tolkien-inspired piece released in conjunction with the final Hobbit film, remains one of the most watched clips for Air New Zealand, which dubbed itself the “official airline of Middle-earth” for the occasion.

This blogpost is from http://blog.euromonitor.com/2017/09/new-zealand-tourist-traffic.html

Business trendsCo-creationCollaborative cultureInnovationInnovative culture

Teaming up with customers & fans to co-innovate

As explained many times in this blog, engaging customers and turning them into fans, contributors and brand ambassadors is one of the key success factors of destinations 3.0. One recent case within the entertainment sector showcases how co-innovation with fans can lead to fruitful results.

Even if the concept of costumer centric business is still often more of a marketing trick or organizational aspiration than a reality, increasing competition is making brands truly getting closer to customers. Some others are even going further: they are putting them at the heart of business decision-making.

When it comes to innovation they’re even asking them for help with the process, not just simply using them to provide insight. Consumer-led creativity does exist. Consumers are a huge and largely untapped source of creativity and innovation. Customers are already creating value and solving problems without any encouragement from commercial organizations. Why not trying to tap into it?

Co-creation workshops can help businesses pool ideas from participants and turn these insights into tangible prototypes that can be evaluated in real time. We could recently prove it once more when asked by F.C. Barcelona to lead its first co-creation workshop with members of the football club in order to work together in a process of proposals and ideas. Using the context of the recent Mobile World Congress, fifty F.C. Barcelona supporters between 18 and 40 years gathered in a workshop named ‘Smart & Mobile Connection Future’ to propose ideas linked to technological applications that could facilitate the living and sensing of everything the sport club is offering to its members, supporters and fans in the stadium and sports events.

After a few speeches introducing the vision, mission and methodology of the workshop by some innovation experts, the supporters were divided into small groups to encourage their participation, which resulted in a great deal of ideas related to the use of new technologies in the Stadium and the sporting events. Contributions and needs identified were numerous. For instance, it was proposed to make possible to watch game replays on the phone or tablet at the Camp Nou stadium itself in real time; and apps to order sandwiches and drinks from seats during the game or to access to information about public transport and traffic around the stadium. Some other proposals pointed to be able to carry a digital version club’s member card in smartphones that could also be used for mobile payments at shops and restaurants linked with F.C. Barcelona.

Co-creation workshop ‘Smart & Mobile Connection Future’ is part of a transversal innovation program started late last year with the aim to identify problems and opportunities for the organization and resolve them through new projects or ways of working. Some other workshops like this are coming soon and will be related to other areas of the club.

This article is from www.co-society.com/teaming-customers-co-innovate-even-better-fans-youre-lucky

Marketing 3.0Storytelling training & case studiesTourism marketing

Storytelling marketing for the Santiago Way’s pilgrimage

One of the worldwide famous life-changing experience destination is the Santiago Way, a pilgrimage route that revived two decades ago from the middle age. It was first developed through the local Government’s investment in hospitality facilities and promotion, and from then on through word of mouth and high-profile storytelling, including many films.

Even if the experience concept is apparently simple –mostly considering that most pilgrims do not have religious motivations-, it turns to be a memorable social experience where you meet people from all walks of life, from all nationalities and ages, but in all cases everybody has an open mind and a noble heart, unlike most of us are used to in our daily lives. Unlike most other holiday concepts, this one is essentially a social experience which is totally flexible in the way that you can start and finish when and where you prefer to, and you can improvise your journey every day.

The intense conviviality along the whole journey when walking and once arrived in the destination hostel sets the stage for multiple kinds of stories about friendship, self-discovery and awareness, transferring wisdom, and love, among many others that you can imagine.

Such a life-changing experience scenario has inspired many celebrities in writing books and making films. Such is the case of Paulo Coelho –Brazilian bestseller author- with his book “El Peregrino de Compostela”, which brought a considerable flow of Brazilian pilgrims; or Hape Kerkeling –German Showman- with his book and film “I’m off then” which also brought large flows of German visitors. Other cases are Shirley Maclaine with her book “The Way” or Charlie Sheen in a film with the same name. This is a benchmark case study to illustrate how life-changing experiences inspire stories up to high-profile storytelling.

Nowadays, the local DMO do not need to invest in promotion anymore. The storytelling machine works itself and The Way has revived many areas which were literally abandoned. Beyond the main route, where all these media stories take place, many other Santiago Ways have been developed taking advantage of The Way’s enthusiasts boom, thus reviving the other historical pilgrimage routes to Santiago de Compostela coming from different points of the Iberian Peninsula.

Do you know of other similar cases?

Business model innovationCo-creationCollaborative business modelsInnovationMarketing 3.0

Case study: Trip4real. Tourism experience collaborative business model

Trip4real is a paradigmatic example of how the collaborative economy flourishes in new business models for the tourism industry. Founded in Barcelona by Gloria Molins, it connects local experience developers with tourists eager to discover the destination through tailored experiences for them. Trip4real is a collaborative platform where any local may market a tourism experience to help the tourist discover the destination from a particular point of view or live special interest experiences.

The platform acts like a marketplace and also as an intermediary, so the payment is controlled by the platform and it gets a commission out of it. After the payment is done, the supplier and the client are connected to meet and live the experience. The motivation behind this business model is the will of the tourists for discovering the destination off the beaten track, where the locals go, and the hidden secrets that cannot be found in the Guides, as well as the authenticity brought by the interactivity with locals, who facilitate a deeper understanding about the local culture.

The first platform was developed for Barcelona, but other platforms have been developed in Madrid, Lisbon, London, Paris, Rome, Dublin, Berlin, Amsterdam, Edinburgh and a handful of Spanish destinations.

As has happened with Uber, do you think that these business models may be treated as unfair competitors to the local “official” tour guides and incoming agencies? Do you think there should be any kind of restrictions to letting it legally compete with standard tourism service suppliers?
You may check further details at www.trip4real.com

Collaborative cultureCulture changeMarketing 3.0

Why is it necessary to create a collaborative culture?

The future of destinations is likely to depend upon a strong force that breaks the traditional rules of competition through stimulating cooperation, hence causing the union of its poles. Therefore, the future of destinations will be based upon the capacity of creating those conditions.

It is necessary to make repelling agents such as businesses and people, work together creating synergies benefiting the whole community. This change entails developing a new culture, which means changing values, beliefs and attitudes in both poles: businesses and consumers, as well as other kinds of stakeholders.

Throughout history, societies that have developed an economic system but not a culture to drive it forward have collapsed. Nowadays, the speech about entrepreneurship in Europe puts its focus on the need for creating spaces for entrepreneurs, when the real need is to develop a culture of entrepreneurship.

Therefore, when we talk about smart cities or smart destinations, are we only talking about urban and system planning? Good systems themselves are useless if there is no active culture of cooperation among agents.

Hardware x Software = System or Economy x culture = Society

The future is a destination where there is cooperation in two ways: a smart destination from the systems perspective and collaborative from the social perspective; a destination where there are thousands of exchanges and connections between business agents and social agents; destinations where products and services are developed in cooperation with social entrepreneurs. A destination where business and social agents are not connected is likely to fail, because the future of the economy is based upon collaborative models.

Therefore, the future of destinations is not based only upon developing infrastructure and technology, but on creating the conditions to facilitate efficient and long-lasting cooperation among all stakeholders.
This post has been inspired by an article in www.infonomia.com , the leading Spanish Forum on innovation.

Marketing 3.0Tourism marketing

Controlling service quality through customer reviews

The Spanish Online Travel & Entertainment Broker “ATRAPALO” has opened a blog to let their customers express their opinions on their lived experiences with Atrapalo’s products. According to Atrapalo’s executives, one of the main key success factors of the company is the great deal of feedback they have from their customers, who always have the chance to comment on their experiences with hotels, flights, restaurants or shows. They do not have a Quality control department, but their clients give them feedback on what products and suppliers are worth dealing with.

In the case of the most purchased products which also have a high percentage of reviews, this is for sure a reliable source of information to assess the product’s quality. However, so long as the review is free and not mandatory, the average result of the reviews may not be the same as that of survey carried out on a representative sample chosen at random. Here it is important to assess if there is a typical bias from the result obtained through the free reviews to the one obtained following the quantitative research techniques, so as to assess appropriately the value of these results.

This technique leaves however many questions unanswered: how many reviews do you consider necessary to have a valid assessment on a product, in relation to the product sales? How do you assess the least sold –least tried- products’ quality which have very few or no reviews? Do you consider the case of corrupted practices in which some “product dealer friends” would write exaggerated reviews on the experience, pretending it was much better than it really was?

Furthermore, beyond reviews on product quality, why do you think that operators do not encourage clients to bring in ideas on how to make their products better or ideas about new products?