Based on the trends mentioned in previous posts, we have envisioned some innovation guidelines to integrate storytelling with real world tourism experiences. To do so, we have identified seven variables that define each of these story-driven tourism experiences. By playing with different combinations of values for each variable, we can develop an innovation method.
Type of experience refers to the variables that shape the way the experience is delivered, such as individual or group activity, ongoing availability or scheduled availability (the case of events), location based or route based, game based or journey based, etc. In this regard, there have been envisioned four main types of experiences:
- Walking route, to be experienced by oneself or in group
- Stay in a location, to be experienced by oneself or in group
- Crowd gaming event
- Crowd gaming ongoing experience (24/7)
Type of story authorship refers to how many people have contributed to the creation of the story. In this regard, there have been envisioned three main types of authorship:
- Group co-creation, referring to a limited group of people
- Crowd co-creation, referring to a story where everybody is entitled to bring in their ideas
Type of location refers to the kind of setting where the experience is to be delivered. In this regard, there have been envisioned five main types of settings:
- Theme park or resort
- Nature setting
- Cultural or Theme route
- Cultural destination (other than a city)
Type of value proposition refers to the core of the experience, its aim and its value. In this regard, there have been envisioned four main types of value proposition:
- Environment protection challenge or rally
- Educational fun
- Creativity and cooperation challenge or rally
- Personal development and awareness journey
Role of the protagonist refers to the type of role developed by the person who is to live the experience. In this regard, there have been envisioned four main types of roles:
- Brand ambassador
Type of story creation refers to the creation process of the story, in line with the aforementioned trends. In this regard, there have been envisioned four main types of story creation process:
- Contest and crowd or group co-creation based on backbone story, with location and value proposition constraints
- The author writes the story at the end of the experience, with the support of a storytelling training workshop, though he or she drafts the story for as long as the experience takes place.
- The story-game is co-created in digital platform –like an MMO game- and the real-world experience takes place when the virtual story-game is already advanced or right at the end.
- Ongoing open co-creation by the crowd contribution –under established rules- both online and on the real site, like a never ending MMO game that takes place simultaneously in the real and virtual space.
Role of the story refers to the relationship between the story and the experience, in terms of cause-effect and temporary sequence. In this regard, there have been envisioned four main types of story role:
- Inspire the development of a new tourism experience or product, like a themed route
- Draw a crowd to drive an MMO game based challenge that ends with a real world event
- Tell the personal journey experienced in relation to an existing tourism product
- Draw audience to follow a story driven game or challenge, learn from it, and inspire them to live their related on-site experience and contribute to the story building
Would you consider any other story innovation parameter to this method framework?